RAZSTAVNI PROSTOR/EXHIBITION AREA

RADIOPLAYER - Radio. Vedno. Povsod.

Radioplayer je tehnološka platforma, ki jo upravljajo radijske hiše z namenom združiti tradicionalni radio (FM, DAB+) in spletno predvajanje ter omogočiti, da je radio dostopen na povezanih napravah. Platforma vključuje aplikacije, spletne predvajalnike, integracije za avtomobilske sisteme (npr. Android Auto, Apple CarPlay) in pametne naprave. Zagotavlja enotno avdioizkušnjo, naj bo na mobilnih telefonih, avtomobilskih sistemih, pametnih zvočnikih, televizijah ali drugih povezljivih napravah. Na voljo je tudi hibridni radio, ki se preklaplja med tradicionalnim in internetnim signalom, glede na razpoložljivost in kakovost signala.

Slovenija je od leta 2023 ena izmed držav, v katerih je Radioplayer na voljo – v mrežo je vključenih več kot 50 slovenskih radijskih programov. Med njimi so nacionalne postaje Radia Slovenija (Prvi program, Val 202, Program Ars, Radio Si), regionalni programi (Radio Koper, Radio Maribor) in komercialne radijske postaje. Uporabniki Radioplayerja v Sloveniji lahko poslušajo radio na Radioplayerju živo ali z zamikom, aplikacija pa je prevedena v slovenščino in uporaba je zastonj.

Na razstavnem prostoru bo na voljo avtomobil, v katerem bo mogoče praktično preizkusiti delovanja platforme Radioplayer.

RADIOPLAYER – "Radio. Always. Everywhere."

Radioplayer is a technology platform operated by radio stations with the aim of combining traditional radio (FM, DAB+) and online streaming, making radio accessible on connected devices. The platform includes apps, web players, integrations for in-car systems (e.g. Android Auto, Apple CarPlay) and smart devices, providing a seamless audio experience across mobile phones, car systems, smart speakers, televisions and other connected devices. A hybrid radio feature is also available, which switches between traditional and internet signals, depending on availability and signal quality.

Since 2023, Slovenia has been one of the countries where Radioplayer is available – more than 50 Slovenian radio programmes are included in the network. These range from the national broadcaster Radio Slovenija (Prvi program, Val 202, Program Ars, Radio Si) to regional stations (Radio Koper, Radio Maribor) and commercial stations. Slovenian users can listen live or on demand, and the app is fully translated into Slovenian and free to use.

In the exhibition area, a car will be available for visitors to try out the Radioplayer platform in practice.

 

TRANSMIXR

Razvoj tehnologij razširjene resničnosti (XR) in umetne inteligence (AI) ponuja priložnost za preoblikovanje digitalnega ustvarjanja, interakcije in soustvarjanja. Sodelovanje med tehničnimi partnerji, univerzami, mediji, umetnostnimi in kulturnimi organizacijami je morda prava pot za ustvarjanje poglobljenih in interaktivnih izkušenj posameznika.

Namen projekta je navdihniti novo dobo pripovedovanja zgodb, spodbujati kulturno udeležbo in vključevanje posameznikov vanje. Del tega razvoja je projekt TRANSMIXR, ki ga financira program EU Horizon. V okviru projekta so razvili orodja za oddaljeno produkcijo in ustvarjanje vsebin ob pomoči virtualne resničnosti na področju kulturne dediščine, uprizoritvenih umetnosti ter produkcije in distribucije medijskih novic, ki so referenčne točke za uporabo tehnologije in njen vpliv na sektorje.

Razvoj novih tehnologij vpliva na delovne procese medijev, medijske formate in prakse za ustvarjanje ter interakcije in uporabe novic; to je predstavljeno v okviru pilotnega primera Planica XR.

Vpliva na produkcijo in pripovedovanje različnih poglobljenih zgodb, ki predvidevajo tudi večjo vključenost občinstva, kot je predstavljeno v okviru pilotnega primera XR Control Room.

Predstavljena bo tudi vživetvena igra za otroke The Space Archivists, v kateri so na novo zamišljeni načini interakcije z zgodovino in dediščino, ki omogočajo poglobljena izobraževalna popotovanja skozi čas in kulturo.

Na segmentu uprizoritvenih umetnosti je bila razvita gledališka predstava CAI, ki z vključevanjem vzživetvene tehnologije ponuja nove izkušnje onkraj meja tradicionalnega odra.

TRANSMIXR

TRANSMIXR

The development of extended reality (XR) and artificial intelligence (AI) technologies is opening new possibilities for transforming digital creation, interaction and co-creation. Collaboration between technical partners, universities, media, and arts and cultural organisations may be the right path to create immersive and interactive individual experiences.

Part of this development is the TRANSMIXR project, funded by the EU Horizon programme, to inspire a new era of storytelling by encouraging cultural participation and individual engagement. The project has developed tools for remote production and content creation through virtual reality in the fields of cultural heritage, performing arts and media news production and distribution, which serve as reference points for how technology can be applied and how it impacts these sectors.

The development of new technologies is influencing media workflows, formats, and practices of creating, interacting with, and using news, as demonstrated in part through the Planica XR pilot case.

It affects the production and delivery of diverse, in-depth stories, while also anticipating greater audience involvement, as shown in the XR Control Room pilot case.

The immersive children's game The Space Archivists is also presented, which introduces newly conceived ways of interacting with history and heritage that enable in-depth educational journeys through time and culture.

In the performing arts segment, the CAI theatre performance was developed to offer new experiences to the audience beyond traditional performance, integrating the physical environment with digital elements.

  

PROJEKT TeachXR - Navidezna, obogatena in razširjena resničnost v izobraževanju.

Slovenski projekt TeachXR (www.teachxr.si) odpira vrata v prihodnost izobraževanja, v kateri bodo učenci in učitelji skupaj raziskovali nove razsežnosti učenja in ustvarjalnosti. Učiteljem ponuja praktično usposabljanje in javno dostopna gradiva, s katerimi lahko pripravljajo sodobne, interaktivne učne vsebine. XR (navidezno, obogateno in razširjeno resničnost) prinaša v osnovne in srednje šole – od učilnic do učnih laboratorijev po Sloveniji – in dolgoročno utrjuje rabo XR v šolskem okolju. Na razstavnem prostoru bo mogoče živo preizkusiti VR-študije primerov.

360-stopinjski sprehod »Po sledeh radia Kričač«: Obiskovalca popelje skozi ključne ljubljanske lokacije in zgodbo ilegalne radijske postaje OF, ki je v letih 1941–1942 oddajala z več kot dvajsetih skritih mest. V interaktivni digitalni razstavi se odpirajo panorame z informacijskimi tablami, arhivskimi fotografijami in zvočnimi posnetki. Navidezni sprehod predstavi prečudovit pogled na Ljubljano s povezavami na vse skrivne lokacije. Dodatno izkušnjo dodajo predstavitev inženirke Vide Tom Lasič ter opis in fotografije znamenitega oddajnika radia Kričač.

Lingoverse: Učenje jezika? Nič lažjega, v navideznem svetu lahko uriš svoje znanje jezika, prepoznavaš objekte in se sprehajaš po različnih navideznih okoljih. Ob pomoči različnih situacij in reševanja različnih izzivov je lahko tudi učenje tujega jezika prav zabavno.

Rehabilitacija v VR: Tehnologije VR je mogoče uporabljati tudi v številne alternativne namene. Z napredno tehniko in spremljanjem senzorjev v VR-igri se da spremljati stanje pacienta oz. napredek po možganski kapi ali drugih vzrokih, ki zmanjšujejo kognitivne sposobnosti. Bi se tudi sami preizkusili v igri?

TeachXR PROJECT – Virtual, Augmented and Extended Reality in Education.

The project opens the door to the future of education, where pupils and teachers explore new dimensions of learning and creativity together. It provides teachers with practical training and freely available materials, which they can use to prepare up-to-date, interactive teaching content. This Slovenian project brings XR (virtual, augmented and extended reality) to primary and secondary schools – from classrooms to teaching laboratories across Slovenia – and consolidates the long-term use of XR in the school environment. Visitors to the exhibition area will be able to try out VR case studies first-hand:

In the Footsteps of Radio Kričač 360° walk: Takes visitors through key locations in Ljubljana and the story of the illegal OF radio station, which broadcast from more than twenty hidden locations between 1941 and 1942. The interactive digital exhibition features panoramas with information boards, archival photographs and audio recordings. The virtual tour offers a striking view of Ljubljana, with links to all the secret locations. A presentation on engineer Vida Tom Lasič, as well as a description and photographs of the famous Kričač radio transmitter, all add to the experience.

Lingoverse: Learning a language? Nothing could be easier. In the virtual world, you can practise your language skills, identify objects and walk through various virtual environments. Through real-life situations and interactive challenges, learning a foreign language becomes engaging, dynamic and fun.

Rehabilitation in VR: VR technologies can also be used for many alternative purposes. Using advanced technology and sensor-based monitoring in VR games, it is possible to monitor the condition of patients and their progress after a stroke or other causes of reduced cognitive ability. Would you like to try the game yourself?